Use: Allows you to branch depending on whether or not the party is standing on a particular tile ID. An example of a use for this may be to allow the party to fall into or avoid a trap if they are standing on a particular location when they utter a magic word. This will not work in dungeons.
Options: None
E-Codes: 1) Tile ID To Check For. If Party Is On Tile ID Perform Item 2
2) 1 = Branch, 2 = Exit Codes & Save Codes,
-2 = Exit Codes & Erase Codes
3) 0 = X-AP, 1 = Within Simple, 2 = Within Complex
4) X-AP/Branch No. (0-3)
5) Code No. (0 = Top Code/ID)
E-Code 3) If you choose to have them branch (Code of 1 in E-Code 2) then you can pick the type of branch here.
E-Code 4) Simple and Complex encounters have 4 scripts built into them that handle the choices of the party.
As an example, assume you are executing script Result no. 1 and check to see if they have Item X. If they do, you can send them to Result no. 4.
It's just a fancy way to move them about inside a simple or complex encouter.
E-Code 5) Code No. (0 = top Code/ID) If you change them to a different result script, you can either start them at the top of the script, or you can start them part way down the script. If you place a value of 3 here, it would start them at the 4th Code/ID pair (0 counts as the top) of the new script you sent them to.